SIM CALCULATORS

CalculatorsVR Pixels per Degree

VR Pixels per Degree

Panel resolution without the field of view does not say whether the picture is sharp. Pixels per degree is the horizontal count divided by the horizontal FOV, and the same idea vertically.

Inputs

Units

Results

Horizontal PPD
18.8
Vertical PPD
23.0
Fraction of 60 PPD
0.31

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How the number is made

Horizontal PPD = horizontal pixels ÷ horizontal FOV in degrees. Vertical PPD uses the vertical pair. The retinal fraction is horizontal PPD ÷ 60. A named preset replaces the four numbers with that headset’s panel and FOV. Custom uses whatever you type.

60 PPD is a rough 20/20 benchmark at the centre, not a claim about lens sweet spots. Preset FOVs are the horizontal figures used on the bottleneck pages, plus a vertical estimate.

PPD is not frame rate

A sharp panel still needs a GPU that holds the refresh. The bottleneck check is the other half of the same purchase.

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Questions

Why can a 2880 panel score fewer PPD than a smaller one?

If the field of view is much wider, each degree gets fewer pixels. The Crystal’s 140° spreads 2880 pixels thinner than a narrower headset spreads a similar count.

Does the preset ignore what I type?

Yes. Custom is the only mode that reads the four fields. The help line under horizontal pixels says so.

Is 1.00 on the fraction “retina”?

It means 60 pixels per degree, a common 20/20 shorthand. Lenses and eye box still change what you see.