CalculatorsVR Pixels per Degree
VR Pixels per Degree
Panel resolution without the field of view does not say whether the picture is sharp. Pixels per degree is the horizontal count divided by the horizontal FOV, and the same idea vertically.
Inputs
Results
- Horizontal PPD
- 18.8
- Vertical PPD
- 23.0
- Fraction of 60 PPD
- 0.31
Related gear
- Headset with a published PPD, not only a pixel count
A wider FOV spreads the same panel thinner. Read both numbers.
$500–$1800
How the number is made
Horizontal PPD = horizontal pixels ÷ horizontal FOV in degrees. Vertical PPD uses the vertical pair. The retinal fraction is horizontal PPD ÷ 60. A named preset replaces the four numbers with that headset’s panel and FOV. Custom uses whatever you type.
60 PPD is a rough 20/20 benchmark at the centre, not a claim about lens sweet spots. Preset FOVs are the horizontal figures used on the bottleneck pages, plus a vertical estimate.
PPD is not frame rate
A sharp panel still needs a GPU that holds the refresh. The bottleneck check is the other half of the same purchase.
Related calculators
- GPU vs VR Headset Bottleneck
Clarity per degree does not say whether the score and the VRAM can hold that panel.
- Triple Screen FOV and Angle
A monitor FOV is a seating geometry problem, not a pixels-per-degree problem.
Questions
Why can a 2880 panel score fewer PPD than a smaller one?
If the field of view is much wider, each degree gets fewer pixels. The Crystal’s 140° spreads 2880 pixels thinner than a narrower headset spreads a similar count.
Does the preset ignore what I type?
Yes. Custom is the only mode that reads the four fields. The help line under horizontal pixels says so.
Is 1.00 on the fraction “retina”?
It means 60 pixels per degree, a common 20/20 shorthand. Lenses and eye box still change what you see.