CalculatorsGPU vs VR Headset Bottleneck
Will the AMD Radeon RX 7900 XTX run the Bigscreen Beyond?
The RX 7900 XTX scores 85, with 24 GB of GDDR6, about 61 TFLOPS and a 355 W board power. The Bigscreen Beyond is 2560×2560 per eye at 90 Hz, about 102° horizontal, a DisplayPort tether, SteamVR base stations, and 127 g.
Radeon RX 7900 XTX is comfortable on the Beyond
Score 85 against a minimum of 60 is a headroom of 1.42. 24 GB of GDDR6 leaves 12 GB against a 12 GB budget for 2560×2560 at 90 Hz.
The score and the memory both clear the budget with a normal margin. Native resolution at this refresh is a reasonable target.
Radeon RX 7900 XTX is about 61 TFLOPS at 355 W. The 12 GB figure is the framebuffer budget for 2560×2560, not a number printed on the headset.
The Beyond is 127 g, about 102° horizontal, connected by DisplayPort tether, with SteamVR base stations.
Inputs
Results
- Score headroom
- 1.42
- VRAM budget
- 12 GB
- VRAM spare
- 12 GB
- Verdict code
- 2
Related gear
- Current-gen GPU with 16 GB or more
High-resolution headsets spend the spare gigabytes before they spend the score.
$500–$2000
- DisplayPort or Link cable rated for the headset
A streamed headset still needs a cable or a clean Wi-Fi path that can hold the refresh.
$30–$80
How the number is made
Headroom is the GPU score divided by the headset minimum. VRAM starts at 8 GB under 3 megapixels per eye, 10 GB under 5.5, 12 GB under 7.5, otherwise 16 GB. At 120 Hz or more, panels of at least 5 megapixels add 2 GB. Short means the score or the VRAM misses. Tight means headroom under 1.15 or fewer than 4 GB spare. Excess means headroom of at least 1.45 and at least 8 GB spare. Anything between is comfortable.
The score is a relative sim-racing index, not a published TFLOPS chart. The VRAM steps are a planning budget for the framebuffer, not a vendor requirement.
- Score headroom. 1.00 means the GPU matches the headset minimum exactly.
- Verdict code. 0 short, 1 tight, 2 comfortable, 3 spare headroom.
What the pair pages add
Each GPU × headset URL repeats the same formula in the HTML, then names that card’s TFLOPS, memory type and board power next to that headset’s connection, tracking and weight. The parent form is the hub; the pair is the purchase question.
Related calculators
- VR Pixels per Degree
A GPU that holds the frame can still leave a soft picture if the panel has few pixels per degree.
- USB Hub Power for a Sim Rig
A streamed headset and a button box often share the same powered hub.
- Triple Screen FOV and Angle
When the headset is short on score, a triple is the other way to fill the view.
Questions
Does a higher score always mean a locked refresh?
No. A score above the minimum can still be tight on VRAM, and a huge score on a small panel is spare headroom rather than a harder image.
Why does the Crystal ask for more VRAM than the Index?
2880×2880 at 120 Hz crosses both the 7.5 megapixel step and the high-refresh adder. 1440×1600 stays in the 8 GB band even at 144 Hz.
Is the Quest number for standalone or PCVR?
PCVR. The minimum score is for driving the panel from the PC, not for the mobile chipset.